Scenes, characters, stories, systems — iterate with prompts and a cast of agents. Human in the loop. Everything connected.
Onboarding, levels, endgame — each a workspace of its own. Connected, not collapsed.
Characters, systems and props live in a library. Change once — ripples surface everywhere.
Branches, choices, tension curves. Not a paragraph. Not a spreadsheet.
We use Spark ourselves to design and art our own games. It's in preview — sign up to try it and tell us what you'd build.
Try the previewAlchemy Slide — slide, merge and discover 87 elements, free in your browser.
AuraBeam: Laser Puzzle — on iPhone and Android.